Forest
Contents
Forest Scale
Setting
Scales forested/cleared area size.
Default
0.5
Range0
to1
Console
Command: bc param fo sc
Forest Amount
Setting
Adjusts how much forest there is, relative to clearings.
Default
0.5
Range0
to1
Console
Command: bc param fo am
Forest Factor Overrides All Trees
Setting
Trees in all biomes will be affected by forest factor (both procedural and from forestmap).
Default false
Console
Command: bc param fo ffo
Forestmap File
Setting
Path to a forestmap file to use.
The forestmap controls the spawning of trees. By default this will only affect the Meadows and Plains trees (as in vanilla). You can also set “Forest Factor Overrides All Trees” to have forest factor (whether from vanilla procedural generation or the forestmap) control tree spawning in all biomes. i.e. You can have clearings in the Mistlands, the Swamps and even the Dark Forest! The minimap is also updated to show forest coverage on all biomes when this flag is active.
Requirements
See Image Requirements for the size and format requirements.
8 bit grayscale Png of medium resolution would be a sensible format for a forestmap. Image is using black as “no forest” zone and white as “forest” zone.
Console
Command: bc param fo fn
Forestmap Multiply
Setting
How strongly to scale the vanilla forest factor by the forestmap.
Default
1
Range0
to1
Console
Command: bc param fo mu
Forestmap Add
Setting
How strongly to add the forestmap directly to the vanilla forest factor.
Default
1
Range0
to1
Console
Command: bc param fo ad