Vegetation map
The vegetation map allows you to control where vegetation (trees, bushes, rocks, and other objects) appears in the world. You can enable or disable vegetation for different areas using specific colors.
Vegetation map File
Setting
Path to a vegetation map file to use.
Requirements
See Image Requirements for the size and format requirements.
24 bit RGB PNG of medium resolution would be a sensible format for a vegetation map.
Configuration
Vegetation maps work together with a text file (vegetationmap.txt
) that defines what each color means.
Color behavior:
- Black color (
#000000
) is hardcoded to be no change - uses default vegetation behavior - White color (
#FFFFFF
) is hardcoded to disable all vegetation in that area - Other colors can be configured in
vegetationmap.txt
to specify which vegetation should appear
Vegetation Map Text File
The vegetationmap.txt
file defines what happens for each color in your vegetation map. Each line follows this format:
RRGGBB: object1, object2, -object3, all, none
Special keywords:
all
- enables all vegetationnone
- disables all vegetation-ObjectName
- disables a specific vegetation object (note the minus sign)
Rules:
- Enabling vegetation sets the biome requirement to any biome, affecting the whole 64m x 64m zone
- Disabling vegetation uses a more precise “clear area” system
- Commands are processed in order, so you can combine
all
with specific disables
Examples
# Red color enables only Beech trees and Rocks
FF0000: none, Beech1, Rock4_forest
# Blue color disables all vegetation but enables Pine trees
0000FF: none, FirTree
# Green color enables all vegetation but disables rocks
00FF00: all, -Rock1_forest, -Rock2_forest, -Rock3_forest, -Rock4_forest
# Yellow color creates sparse forest (only some trees)
FFFF00: none, Beech, FirTree, Pine_tree
# Purple color removes all trees but keeps bushes and rocks
800080: all, -Beech, -FirTree, -Pine_tree, -Birch
Common Vegetation Objects
Some common vegetation object names you can use:
- Trees:
Beech
,FirTree
,Pine_tree
,Birch
- Rocks:
Rock1_forest
,Rock2_forest
,Rock3_forest
,Rock4_forest
- Bushes:
BlueberryBush
,Raspberry
- Other:
Mushroom
,Thistle
,Dandelion
Creation Tips
- Use high contrast colors that are easy to distinguish
- Test your vegetation map in-game to see the results
- Remember that vegetation changes affect 64m x 64m zones, not individual pixels
- Use the minus prefix (
-
) to disable specific objects when usingall
- Consider performance - dense vegetation can impact framerate
Console
Command: bc param vm fn